The K Desktop Environment

Chapter 2. Playing KJumpingCube

2.1. Rules

  1. A move consists of increasing the points of a square by clicking on it. You can only increase a square that doesn't belong to your opponent. By clicking a square that has no owner, you become the owner.

  2. If a square has more points than it has neighbours, the points jump to its neighbours and take them over.

  3. Neighbour-Fields are only direct neighbours, not the diagonal neighbours.

  4. The winner is the one who owns all squares.