assembly, assembler, asm, inline asm, macroprocessor, preprocessor,
32-bit, IA-32, i386, x86, nasm, gas, as86, OS, kernel, system, libc,
system call, interrupt, small, fast, embedded, hardware, port
You can skip this section if you are familiar with HOWTOs, or just hate to read all this assembly-nonrelated crap.
Copyright © 1999-2000 Konstantin Boldyshev.
Copyright © 1996-1999 Francois-Rene Rideau.
This document may be distributed only subject to the terms and conditions set forth in the LDP License. It may be reproduced and distributed in whole or in part, in any medium physical or electronic, provided that this license notice is displayed in the reproduction. Commercial redistribution is permitted and encouraged.
All modified documents, including translations, anthologies, and partial documents, must meet the following requirements:
The most recent official version of this document is available from Linux Assembly and LDP sites. If you are reading a few-months-old copy, consider checking urls above for a new version.
This document aims answering questions of those who program or want to program 32-bit x86 assembly using free software, particularly under the Linux operating system. At many places, Universal Resource Locators (URL) are given for some software or documentation repository. This document also points to other documents about non-free, non-x86, or non-32-bit assemblers, although this is not its primary goal. Also note that there are FAQs and docs about programming on your favorite platform (whatever it is), which you should consult for platform-specific issues, not related directly to assembly programming.
Because the main interest of assembly programming is to build the guts of operating systems, interpreters, compilers, and games, where C compiler fails to provide the needed expressiveness (performance is more and more seldom as issue), we are focusing on development of such kind of software.
If you don't know what free software is,
please do read carefully the GNU General Public License,
which is used in a lot of free software,
and is the model for most of their licenses.
It generally comes in a file named COPYING
(or COPYING.LIB
).
Literature from the
FSF
(free software foundation) might help you, too.
Particularly, the interesting feature of free software
is that it comes with sources that you can consult and correct,
or sometimes even borrow from.
Read your particular license carefully and do comply to it.
This is an interactively evolving document: you are especially invited to ask questions, to answer questions, to correct given answers, to give pointers to new software, to point the current maintainer to bugs or deficiencies in the pages. In one word, contribute!
To contribute, please contact the Assembly-HOWTO maintainer. At the time of this writing, it is Konstantin Boldyshev and no more Francois-Rene Rideau. I (Fare) had been looking for some time for a serious hacker to replace me as maintainer of this document, and am pleased to announce Konstantin as my worthy successor.
I would like to thank following persons, by order of appearance:
Each version includes a few fixes and minor corrections, that need not to be repeatedly mentioned every time.
Few additions to FAQ
Complete rearrangement of INTRODUCTION and RESOURCES; FAQ added to RESOURCES, misc cleanups and additions (and more to come)
Added HLA, TALC; rearrangements in RESOURCES, QUICK START, ASSEMBLERS; few new pointers
finally managed to state LDP license on document, new resources added, misc fixes
new resources on different CPUs
new resources, misc corrections
url updates, changes in GAS example
RESOURCES (former POINTERS) section completely redone, various url updates.
New pointers, updates and some rearrangements. Rewrite of sgml source.
Discussion about libc or not libc continues. New web pointers and and overall updates.
"QUICK START" section rearranged, added GAS example. Several new web pointers.
GAS has 16-bit mode. New maintainer (at last): Konstantin Boldyshev. Discussion about libc or not libc. Added section "QUICK START" with examples of using assembly.
process argument passing (argc,argv,environ) in assembly. This is yet another "last release by Fare before new maintainer takes over". Nobody knows who might be the new maintainer.
clean up and updates.
*
corrections about gcc invocation
release for LSL 6th edition.
*
*
info on 16-bit mode access from Linux.
still more on "how not to use assembly"; updates on NASM, GAS.
*
*
Release for DrLinux
Vapor announce of a new Assembly-HOWTO maintainer.
Added section "DO YOU NEED ASSEMBLY?"
NASM moved: now is before AS86
CREDITS section added
first release of the HOWTO as such.
text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO, to see what the SGML tools are like.
*
What? I had forgotten to point to terse???
point to French translated version
NASM is getting pretty slick
more about cross-compiling -- See on sunsite: devel/msdos/
Created the History. Added pointers in cross-compiling section. Added section about I/O programming under Linux (particularly video).
*
*
*
Francois-Rene "Fare" Rideau <fare@tunes.org> creates and publishes the first mini-HOWTO, because "I'm sick of answering ever the same questions on comp.lang.asm.x86"
Well, I wouldn't want to interfere with what you're doing, but here is some advice from hard-earned experience.
Assembly can express very low-level things:
Assembly is a very low-level language (the lowest above hand-coding the binary instruction patterns). This means
All in all, you might find that though using assembly is sometimes needed, and might even be useful in a few cases where it is not, you'll want to:
Even in cases when assembly is needed (e.g. OS development), you'll find that not so much of it is, and that the above principles hold.
See the Linux kernel sources concerning this: as little assembly as needed, resulting in a fast, reliable, portable, maintainable OS. Even a successful game like DOOM was almost massively written in C, with a tiny part only being written in assembly for speed up.
As says Charles Fiterman on comp.compilers about human vs computer-generated assembly code,
" The human should always win and here is why.
Languages like ObjectiveCAML, SML, CommonLISP, Scheme, ADA, Pascal, C, C++, among others, all have free optimizing compilers that will optimize the bulk of your programs, and often do better than hand-coded assembly even for tight loops, while allowing you to focus on higher-level details, and without forbidding you to grab a few percent of extra performance in the above-mentioned way, once you've reached a stable design. Of course, there are also commercial optimizing compilers for most of these languages, too!
Some languages have compilers that produce C code, which can be further optimized by a C compiler: LISP, Scheme, Perl, and many other. Speed is fairly good.
As for speeding code up, you should do it only for parts of a program that a profiling tool has consistently identified as being a performance bottleneck.
Hence, if you identify some code portion as being too slow, you should
Finally, before you end up writing assembly, you should inspect generated code, to check that the problem really is with bad code generation, as this might really not be the case: compiler-generated code might be better than what you'd have written, particularly on modern multi-pipelined architectures! Slow parts of a program might be intrinsically so. Biggest problems on modern architectures with fast processors are due to delays from memory access, cache-misses, TLB-misses, and page-faults; register optimization becomes useless, and you'll more profitably re-think data structures and threading to achieve better locality in memory access. Perhaps a completely different approach to the problem might help, then.
There are many reasons to inspect compiler-generated assembly code. Here are what you'll do with such code:
The standard way to have assembly code be generated
is to invoke your compiler with the -S
flag.
This works with most Unix compilers,
including the GNU C Compiler (GCC), but YMMV.
As for GCC, it will produce more understandable assembly code with
the -fverbose-asm
command-line option.
Of course, if you want to get good assembly code,
don't forget your usual optimization options and hints!
In general case you don't need to use assembly language in Linux programming. Unlike DOS, you do not have to write Linux drivers in assembly (well, actually you can do it if you really want). And with modern optimizing compilers, if you care of speed optimization for different CPU's, it's much simpler to write in C. However, if you're reading this, you might have some reason to use assembly instead of C/C++.
You may need to use assembly, or you may want to use assembly. Shortly, main practical reasons why you may need to get into Linux assembly are small code and libc independence. Non-practical (and most often) reason is being just an old crazy hacker, who has twenty years old habit of doing everything in assembly language.
Also, if you're porting Linux to some embedded hardware
you can be quite short at size of whole system:
you need to fit kernel, libc
and all that stuff of (file|find|text|sh|etc.) utils
into several hundreds of kilobytes,
and every kilobyte costs much.
So, one of the ways you've got is to rewrite some
(or all) parts of system in assembly,
and this will really save you a lot of space.
For instance, a simple httpd
written in assembly
can take less than 600 bytes;
you can fit a webserver, consisting of kernel and httpd,
in 400 KB or less... Think about it.
The well-known GNU C/C++ Compiler (GCC), an optimizing 32-bit compiler at the heart of the GNU project, supports the x86 architecture quite well, and includes the ability to insert assembly code in C programs, in such a way that register allocation can be either specified or left to GCC. GCC works on most available platforms, notably Linux, *BSD, VSTa, OS/2, *DOS, Win*, etc.
The original GCC site is the GNU FTP site ftp://prep.ai.mit.edu/pub/gnu/gcc/ together with all released application software from the GNU project. Linux-configured and precompiled versions can be found in ftp://metalab.unc.edu/pub/Linux/GCC/ There are a lot of FTP mirrors of both sites, everywhere around the world, as well as CD-ROM copies.
GCC development has split into two branches some time ago (GCC 2.8 and EGCS), but they merged back, and current GCC webpage is http://gcc.gnu.org.
Sources adapted to your favorite OS and precompiled binaries should be found at your usual FTP sites.
For most popular DOS port of GCC is named DJGPP, and can be found in directories of such name in FTP sites. See http://www.delorie.com/djgpp/.
There are two Win32 GCC ports: cygwin and mingw
There is also a port of GCC to OS/2 named EMX, that also works under DOS, and includes lots of unix-emulation library routines. See around the following site: ftp://ftp-os2.cdrom.com/pub/os2/emx09c/.
The documentation of GCC includes documentation files in TeXinfo format. You can compile them with TeX and print then result, or convert them to .info, and browse them with emacs, or convert them to .html, or nearly whatever you like; convert (with the right tools) to whatever you like, or just read as is. The .info files are generally found on any good installation for GCC.
The right section to look for is C Extensions::Extended Asm::
Section Invoking GCC::Submodel Options::i386 Options::
might help too.
Particularly, it gives the i386 specific constraint names for registers:
abcdSDB
correspond to
%eax
,
%ebx
,
%ecx
,
%edx
,
%esi
,
%edi
and
%ebp
respectively (no letter for %esp
).
The DJGPP Games resource (not only for game hackers) had page specifically about assembly, but it's down. Its data have nonetheless been recovered on the DJGPP site, that contains a mine of other useful information: http://www.delorie.com/djgpp/doc/brennan/, and in the DJGPP Quick ASM Programming Guide.
GCC depends on GAS for assembling, and follow its syntax (see below); do mind that inline asm needs percent characters to be quoted so they be passed to GAS. See the section about GAS below.
Find lots of useful examples in the linux/include/asm-i386/
subdirectory of the sources for the Linux kernel.
Because assembly routines from the kernel headers
(and most likely your own headers,
if you try making your assembly programming as clean
as it is in the linux kernel)
are embedded in extern inline
functions,
GCC must be invoked with the -O
flag
(or -O2
, -O3
, etc),
for these routines to be available.
If not, your code may compile, but not link properly,
since it will be looking for non-inlined extern
functions
in the libraries against which your program is being linked!
Another way is to link against libraries that include fallback
versions of the routines.
Inline assembly can be disabled with -fno-asm
,
which will have the compiler die when using extended inline asm syntax,
or else generate calls to an external function named asm()
that the linker can't resolve.
To counter such flag, -fasm
restores treatment
of the asm
keyword.
More generally, good compile flags for GCC on the x86 platform are
gcc -O2 -fomit-frame-pointer -W -Wall
-O2
is the good optimization level in most cases.
Optimizing besides it takes longer, and yields code that is a lot larger,
but only a bit faster;
such overoptimization might be useful for tight loops only (if any),
which you may be doing in assembly anyway.
In cases when you need really strong compiler optimization for a few files,
do consider using up to -O6
.
-fomit-frame-pointer
allows generated code to skip the stupid
frame pointer maintenance, which makes code smaller and faster,
and frees a register for further optimizations.
It precludes the easy use of debugging tools (gdb
),
but when you use these,
you just don't care about size and speed anymore anyway.
-W -Wall
enables all warnings
and helps you catch obvious stupid errors.
You can add some CPU-specific -m486
or such flag so that
GCC will produce code that is more adapted to your precise computer.
Note that modern GCC has -mpentium
and such flags
(and
PGCC has even more),
whereas GCC 2.7.x and older versions do not.
A good choice of CPU-specific flags should be in the Linux kernel.
Check the TeXinfo documentation of your current GCC installation for more.
-m386
will help optimize for size,
hence also for speed on computers whose memory is tight and/or loaded,
since big programs cause swap, which more than counters
any "optimization" intended by the larger code.
In such settings, it might be useful to stop using C,
and use instead a language that favors code factorization,
such as a functional language and/or FORTH,
and use a bytecode- or wordcode- based implementation.
Note that you can vary code generation flags from file to file, so performance-critical files will use maximum optimization, whereas other files will be optimized for size.
To optimize even more, option -mregparm=2
and/or corresponding function attribute might help,
but might pose lots of problems when linking to foreign code,
including libc.
There are ways to correctly declare foreign functions
so the right call sequences be generated,
or you might want to recompile the foreign libraries
to use the same register-based calling convention...
Note that you can add make these flags the default by editing file
/usr/lib/gcc-lib/i486-linux/2.7.2.3/specs
or wherever that is on your system
(better not add -W -Wall
there, though).
The exact location of the GCC specs files on your system
can be found by asking gcc -v
.
GAS is the GNU Assembler, that GCC relies upon.
Find it at the same place where you found GCC, in a package named binutils.
The latest version is available from HJLu at ftp://ftp.varesearch.com/pub/support/hjl/binutils/.
Because GAS was invented to support a 32-bit unix compiler, it uses standard AT&T syntax, which resembles a lot the syntax for standard m68k assemblers, and is standard in the UNIX world. This syntax is no worse, no better than the Intel syntax. It's just different. When you get used to it, you find it much more regular than the Intel syntax, though a bit boring.
Here are the major caveats about GAS syntax:
%
, so that
registers are %eax
, %dl
and so on,
instead of just eax
, dl
, etc.
This makes it possible to include external C symbols directly
in assembly source, without any risk of confusion, or any need
for ugly underscore prefixes.mov ax,dx
(move contents of
register dx
into register ax
) will be in GAS syntax
mov %dx, %ax
.b
for (8-bit) byte,
w
for (16-bit) word,
and l
for (32-bit) long.
For instance, the correct syntax for the above instruction
would have been movw %dx,%ax
.
However, gas does not require strict AT&T syntax,
so the suffix is optional when length can be guessed from register operands,
and else defaults to 32-bit (with a warning).$
prefix,
as in addl $5,%eax
(add immediate long value 5 to register %eax
).movl $foo,%eax
puts the address of variable foo
in register %eax
,
but movl foo,%eax
puts the contents of variable foo
in register %eax
.testb $0x80,17(%ebp)
(test the high bit of the byte value at offset 17
from the cell pointed to by %ebp
).
A program exists to help you convert programs from TASM syntax to AT&T syntax. See ftp://x2ftp.oulu.fi/pub/msdos/programming/convert/ta2asv08.zip. (Since the original x2ftp site is closing (no more?), use a mirror site). There also exists a program for the reverse conversion: http://www.multimania.com/placr/a2i.html.
GAS has comprehensive documentation in TeXinfo format,
which comes at least with the source distribution.
Browse extracted .info pages with Emacs or whatever.
There used to be a file named gas.doc or as.doc
around the GAS source package, but it was merged into the TeXinfo docs.
Of course, in case of doubt, the ultimate documentation
is the sources themselves!
A section that will particularly interest you is
Machine Dependencies::i386-Dependent::
Again, the sources for Linux (the OS kernel) come in as excellent examples;
see under linux/arch/i386/
the following files:
kernel/*.S
, boot/compressed/*.S
, mathemu/*.S
.
If you are writing kind of a language, a thread package, etc., you might as well see how other languages ( OCaml, Gforth, etc.), or thread packages (QuickThreads, MIT pthreads, LinuxThreads, etc), or whatever, do it.
Finally, just compiling a C program to assembly might show you the syntax for the kind of instructions you want. See section Do you need Assembly? above.
The current stable release of binutils (2.9.1.0.25)
now fully supports 16-bit mode (registers and addressing) on i386 PCs.
Still with its peculiar AT&T syntax, of course.
Use .code16
and .code32
to switch between assembly modes.
Also, a neat trick used by some (including the oskit authors)
is to have GCC produce code for 16-bit real mode,
using an inline assembly statement
asm(".code16\n")
.
GCC will still emit only 32-bit addressing modes,
but GAS will insert proper 32-bit prefixes for them.
GASP is the GAS Preprocessor. It adds macros and some nice syntax to GAS. GASP comes together with GAS in the GNU binutils archive. It works as a filter, much like cpp and the like. I have no idea on details, but it comes with its own texinfo documentation, so just browse them (in .info), print them, grok them. GAS with GASP looks like a regular macro-assembler to me.
The Netwide Assembler project provides cool i386 assembler, written in C, that should be modular enough to eventually support all known syntaxes and object formats.
Binary release on your usual metalab mirror in devel/lang/asm/
.
Should also be available as .rpm or .deb in your usual RedHat/Debian
distributions' contrib.
At the time of writing current version of NASM is 0.98.
Note: there's also an extended NASM version available at ftp://ftp.linuxgames.com/crystal/nasm/ know as 0.98e. It introduces several serious bugfixes and improvements, so you may want to use it instead of "official" version.
The syntax is Intel-style. Fairly good macroprocessing support is integrated.
Supported object file formats are
bin, aout, coff, elf, as86,
(DOS) obj, win32,
(their own format) rdf
.
NASM can be used as a backend for the free LCC compiler (support files included).
Unless you're using BCC as a 16-bit compiler (which is out of scope of this 32-bit HOWTO), you should definitely use NASM instead of say AS86 or MASM, because it is actively supported online, and runs on all platforms.
Note: NASM also comes with a disassembler, NDISASM.
Its hand-written parser makes it much faster than GAS, though of course, it doesn't support three bazillion different architectures. If you like Intel-style syntax, as opposed to GAS syntax, then it should be the assembler of choice...
Note: There are converters between GAS AT&T and Intel assembler syntax, which perform conversion in both directions.
AS86 is a 80x86 assembler, both 16-bit and 32-bit, part of Bruce Evans' C Compiler (BCC). It has mostly Intel-syntax, though it differs slightly as for addressing modes.
A completely outdated version of AS86 is distributed by HJLu just to compile the Linux kernel, in a package named bin86 (current version 0.4), available in any Linux GCC repository. But I advise no one to use it for anything else but compiling Linux. This version supports only a hacked minix object file format, which is not supported by the GNU binutils or anything, and it has a few bugs in 32-bit mode, so you really should better keep it only for compiling Linux.
The most recent versions by Bruce Evans (bde@zeta.org.au) are published together with the FreeBSD distribution. Well, they were: I could not find the sources from distribution 2.1 on :( Hence, I put the sources at my place: http://www.tunes.org/~fare/files/asm/bcc-95.3.12.src.tgz
The Linux/8086 (aka ELKS) project is somehow maintaining bcc (though I don't think they included the 32-bit patches). See around http://www.linux.org.uk/ELKS-Home/ (or http://www.elks.ecs.soton.ac.uk) and ftp://linux.mit.edu/pub/linux/ELKS/. I haven't followed these developments, and would appreciate a reader contributing on this topic.
Among other things, these more recent versions, unlike HJLu's, supports Linux GNU a.out format, so you can link you code to Linux programs, and/or use the usual tools from the GNU binutils package to manipulate your data. This version can co-exist without any harm with the previous one (see according question below).
BCC from 12 march 1995 and earlier version has a misfeature that makes all segment pushing/popping 16-bit, which is quite annoying when programming in 32-bit mode. I wrote a patch at a time when the TUNES Project used as86: http://www.tunes.org/~fare/files/asm/as86.bcc.patch.gz. Bruce Evans accepted this patch, but since as far as I know he hasn't published a new release of bcc, the ones to ask about integrating it (if not done yet) are the ELKS developers.
Here's the GNU Makefile entry for using bcc
to transform .s
asm
into both GNU a.out .o
object
and .l
listing:
%.o %.l: %.s bcc -3 -G -c -A-d -A-l -A$*.l -o $*.o $<
Remove the %.l
, -A-l
, and -A$*.l
,
if you don't want any listing.
If you want something else than GNU a.out,
you can see the docs of bcc about the other supported formats,
and/or use the objcopy utility from the GNU binutils package.
The docs are what is included in the bcc package. I salvaged the man pages that used to be available from the FreeBSD site at http://www.tunes.org/~fare/files/asm/bcc-95.3.12.src.tgz. Maybe ELKS developers know better. When in doubt, the sources themselves are often a good docs: it's not very well commented, but the programming style is straightforward. You might try to see how as86 is used in ELKS or Tunes 0.0.0.25...
Linus is buried alive in mail,
and since HJLu (official bin86 maintainer)
chose to write hacks around an obsolete version of as86
instead of building clean code around the latest version,
I don't think my patch for compiling Linux with a modern as86
has any chance to be accepted if resubmitted.
Now, this shouldn't matter: just keep your as86 from the bin86 package
in /usr/bin/
, and let bcc install the good as86 as
/usr/local/libexec/i386/bcc/as
where it should be. You never need explicitly call this "good" as86,
because bcc does everything right, including conversion to Linux a.out,
when invoked with the right options;
so assemble files exclusively with bcc as a frontend, not directly with as86.
Since GAS now supports 16-bit code, and since H. Peter Anvin, well-known linux hacker, works on NASM, maybe Linux will get rid of AS86, anyway? Who knows!
These are other non-regular options, in case the previous didn't satisfy you (why?), that I don't recommend in the usual (?) case, but that could be quite useful if the assembler must be integrated in the software you're designing (i.e. an OS or development environment).
Win32Forth is a free 32-bit ANS FORTH system that successfully runs under Win32s, Win95, Win/NT. It includes a free 32-bit assembler (either prefix or postfix syntax) integrated into the reflective FORTH language. Macro processing is done with the full power of the reflective language FORTH; however, the only supported input and output contexts is Win32For itself (no dumping of .obj file, but you could add that feature yourself, of course). Find it at ftp://ftp.forth.org/pub/Forth/Compilers/native/windows/Win32For/.
Terse is a programming tool that provides THE most compact assembler syntax for the x86 family! However, it is evil proprietary software. It is said that there was a project for a free clone somewhere, that was abandoned after worthless pretenses that the syntax would be owned by the original author. Thus, if you're looking for a nifty programming project related to assembly hacking, I invite you to develop a terse-syntax frontend to NASM, if you like that syntax.
As an interesting historic remark, on comp.compilers, 1999/07/11 19:36:51, the moderator wrote: "There's no reason that assemblers have to have awful syntax. About 30 years ago I used Niklaus Wirth's PL360, which was basically a S/360 assembler with Algol syntax and a a little syntactic sugar like while loops that turned into the obvious branches. It really was an assembler, e.g., you had to write out your expressions with explicit assignments of values to registers, but it was nice. Wirth used it to write Algol W, a small fast Algol subset, which was a predecessor to Pascal. As is so often the case, Algol W was a significant improvement over many of its successors. -John"
HLA is a High Level Assembly language. It uses a high level language like syntax (similar to Pascal, C/C++, and other HLLs) for variable declarations, procedure declarations, and procedure calls. It uses a modified assembly language syntax for the standard machine instructions. It also provides several high level language style control structures (if, while, repeat..until, etc.) that help you write much more readable code.
HLA is free, but runs only under Win32.
You need MASM and a 32-bit version of MS-link,
because HLA produces MASM code and uses MASM for final
assembling and linking. However it comes with m2t
(MASM to TASM)
post-processor program that converts the HLA MASM output to a form
that will compile under TASM. Unfortunately, NASM is not supported.
TALC is another free MASM/Win32 based compiler (however it supports ELF output, does it?).
TAL stands for Typed Assembly Language. It extends traditional untyped assembly languages with typing annotations, memory management primitives, and a sound set of typing rules, to guarantee the memory safety, control flow safety,and type safety of TAL programs. Moreover, the typing constructs are expressive enough to encode most source language programming features including records and structures, arrays, higher-order and polymorphic functions, exceptions, abstract data types, subtyping, and modules. Just as importantly, TAL is flexible enough to admit many low-level compiler optimizations. Consequently, TAL is an ideal target platform for type-directed compilers that want to produce verifiably safe code for use in secure mobile code applications or extensible operating system kernels.
You may find more about them, together with the basics of x86 assembly programming, in Raymond Moon's x86 assembly FAQ.
Note that all DOS-based assemblers should work inside the Linux DOS Emulator, as well as other similar emulators, so that if you already own one, you can still use it inside a real OS. Recent DOS-based assemblers also support COFF and/or other object file formats that are supported by the GNU BFD library, so that you can use them together with your free 32-bit tools, perhaps using GNU objcopy (part of the binutils) as a conversion filter.
Assembly programming is a bore, but for critical parts of programs.
You should use the appropriate tool for the right task, so don't choose assembly when it's not fit; C, OCaml, perl, Scheme, might be a better choice for most of your programming.
However, there are cases when these tools do not give a fine enough control on the machine, and assembly is useful or needed. In those case, you'll appreciate a system of macroprocessing and metaprogramming that'll allow recurring patterns to be factored each into a one indefinitely reusable definition, which allows safer programming, automatic propagation of pattern modification, etc. Plain assembler often is not enough, even when one is doing only small routines to link with C.
Yes I know this section does not contain much useful up-to-date information. Feel free to contribute what you discover the hard way...
GCC allows (and requires) you to specify register constraints in your inline assembly code, so the optimizer always know about it; thus, inline assembly code is really made of patterns, not forcibly exact code.
Thus, you can make put your assembly into CPP macros, and inline C functions,
so anyone can use it in as any C function/macro.
Inline functions resemble macros very much, but are sometimes cleaner to use.
Beware that in all those cases, code will be duplicated,
so only local labels (of 1:
style)
should be defined in that asm code.
However, a macro would allow the name for a non local defined label
to be passed as a parameter
(or else, you should use additional meta-programming methods).
Also, note that propagating inline asm code will spread potential bugs in them;
so watch out doubly for register constraints in such inline asm code.
Lastly, the C language itself may be considered as a good abstraction to assembly programming, which relieves you from most of the trouble of assembling.
GAS has some macro capability included, as detailed in the texinfo docs. Moreover, while GCC recognizes .s files as raw assembly to send to GAS, it also recognizes .S files as files to pipe through CPP before to feed them to GAS. Again and again, see Linux sources for examples.
It adds all the usual macroassembly tricks to GAS. See its texinfo docs.
NASM has comprehensive macro support, too. See according docs. If you have some bright idea, you might wanna contact the authors, as they are actively developing it. Meanwhile, see about external filters below.
It has some simple macro support, but I couldn't find docs. Now the sources are very straightforward, so if you're interested, you should understand them easily. If you need more than the basics, you should use an external filter (see below).
Whatever is the macro support from your assembler, or whatever language you use (even C !), if the language is not expressive enough to you, you can have files passed through an external filter with a Makefile rule like that:
%.s: %.S other_dependencies $(FILTER) $(FILTER_OPTIONS) < $< > $@
CPP is truly not very expressive, but it's enough for easy things, it's standard, and called transparently by GCC.
As an example of its limitations, you can't declare objects so that destructors are automatically called at the end of the declaring block; you don't have diversions or scoping, etc.
CPP comes with any C compiler. However, considering how mediocre it is, stay away from it if by chance you can make it without C,
M4 gives you the full power of macroprocessing, with a Turing equivalent language, recursion, regular expressions, etc. You can do with it everything that CPP cannot.
See macro4th (this4th) or the Tunes 0.0.0.25 sources as examples of advanced macroprogramming using m4.
However, its disfunctional quoting and unquoting semantics force you to use explicit continuation-passing tail-recursive macro style if you want to do advanced macro programming (which is remindful of TeX -- BTW, has anyone tried to use TeX as a macroprocessor for anything else than typesetting ?). This is NOT worse than CPP that does not allow quoting and recursion anyway.
The right version of m4 to get is GNU m4 1.4 (or later if exists), which has the most features and the least bugs or limitations of all. m4 is designed to be slow for anything but the simplest uses, which might still be ok for most assembly programming (you're not writing million-lines assembly programs, are you?).
You can write your own simple macro-expansion filter with the usual tools: perl, awk, sed, etc. That's quick to do, and you control everything. But of course, any power in macroprocessing must be earned the hard way.
Instead of using an external filter that expands macros, one way to do things is to write programs that write part or all of other programs.
For instance, you could use a program outputting source code
Think about it!
Compilers like GCC, SML/NJ, Objective CAML, MIT-Scheme, CMUCL, etc, do have their own generic assembler backend, which you might choose to use, if you intend to generate code semi-automatically from the according languages, or from a language you hack: rather than write great assembly code, you may instead modify a compiler so that it dumps great assembly code!
There is a project, using the programming language Icon (with an experimental ML version), to build a basis for producing assembly-manipulating code. See around http://www.eecs.harvard.edu/~nr/toolkit/
The TUNES Project for a Free Reflective Computing System is developing its own assembler as an extension to the Scheme language, as part of its development process. It doesn't run at all yet, though help is welcome.
The assembler manipulates abstract syntax trees, so it could equally serve as the basis for a assembly syntax translator, a disassembler, a common assembler/compiler back-end, etc. Also, the full power of a real language, Scheme, make it unchallenged as for macroprocessing/metaprogramming.
This is the preferred way if you are developing mixed C-asm project.
Check GCC docs and examples from Linux kernel .S
files
that go through gas (not those that go through as86).
32-bit arguments are pushed down stack in reverse syntactic order
(hence accessed/popped in the right order),
above the 32-bit near return address.
%ebp, %esi, %edi, %ebx
are callee-saved,
other registers are caller-saved;
%eax
is to hold the result,
or %edx:%eax
for 64-bit results.
FP stack: I'm not sure,
but I think it's result in st(0)
, whole stack caller-saved.
Note that GCC has options to modify the calling conventions by reserving registers, having arguments in registers, not assuming the FPU, etc. Check the i386 .info pages.
Beware that you must then declare the cdecl
or regparm(0)
attribute for a function that will follow standard GCC calling conventions.
See in the GCC info pages the section:
C Extensions::Extended Asm::
.
See also how Linux defines its asmlinkage macro...
Some C compilers prepend an underscore before every symbol, while others do not.
Particularly, Linux a.out GCC does such prepending, while Linux ELF GCC does not.
If you need cope with both behaviors at once, see how existing packages do. For instance, get an old Linux source tree, the Elk, qthreads, or OCaml...
You can also override the implicit C->asm renaming by inserting statements like
void foo asm("bar") (void);
foo
will be called really bar
in assembly.
Note that the utility objcopy
, from the binutils
package,
should allow you to transform your a.out objects into ELF objects,
and perhaps the contrary too, in some cases.
More generally, it will do lots of file format conversions.
Often you will be told that using libc is the only way, and direct system calls are bad. This is true. To some extent. So, you must know that libc is not sacred, and in most cases libc only does some checks, then calls kernel, and then sets errno. You can easily do this in your program as well (if you need to), and your program will be dozen times smaller, and this will also result in improved performance, just because you're not using shared libraries (static binaries are faster). Using or not using libc in assembly programming is more a question of taste/belief than something practical. Remember, Linux is aiming to be POSIX compliant, so does libc. This means that syntax of almost all libc "system calls" exactly matches syntax of real kernel system calls (and vice versa). Besides, modern libc becomes slower and slower, and eats more and more memory, and so, cases of using direct system calls become quite usual. But.. main drawback of throwing libc away is that possibly you will need to implement several libc specific functions (that are not just syscall wrappers) on your own (printf and Co.).. and you are ready for that, aren't you? :)
Here is summary of direct system calls pros and cons.
Pros:
#!
path to a interpreter (and are faster).Cons:
#!
prefix.
This is how OCaml works when used in wordcode mode
(as opposed to optimized native code mode),
and it is compatible with using the libc.
This is also how Tom Christiansen's
Perl PowerTools
reimplementation of unix utilities works.
Finally, one last way to keep things small,
that doesn't depend on an external file with a hardcoded path,
be it library or interpreter,
is to have only one binary,
and have multiply-named hard or soft links to it:
the same binary will provide everything you need in an optimal space,
with no redundancy of subroutines or useless binary headers;
it will dispatch its specific behavior
according to its argv[0]
;
in case it isn't called with a recognized name,
it might default to a shell,
and be possibly thus also usable as an interpreter!printf
to malloc
and gethostbyname
.
It's redundant with the libc effort,
and can be quite boring sometimes.
Note that some people have already reimplemented "light"
replacements for parts of the libc -- check them out!
(Redhat's minilibc,
Rick Hohensee's
libsys,
Felix von Leitner's
dietlibc,
Christian Fowelin's
libASM,
asmutils project is working on pure assembly libc)
zlibc
package,
that does on-the-fly transparent decompression
of gzip-compressed files.If you've pondered the above pros and cons, and still want to use direct syscalls (as documented in section 2 of the manual pages), then here is some advice.
<asm/unistd.h>
,
and using provided macros.Basically, you issue an int 0x80
,
with the __NR_
syscallname number
(from asm/unistd.h
)
in eax
, and parameters (up to five) in
ebx, ecx, edx, esi, edi
respectively.
Result is returned in eax
, with a negative result being an error,
whose opposite is what libc would put in errno
.
The user-stack is not touched,
so you needn't have a valid one when doing a syscall.
As for the invocation arguments passed to a process upon startup,
the general principle is that the stack
originally contains the number of arguments argc
,
then the list of pointers that constitute *argv
,
then a null-terminated sequence of null-terminated
variable=value strings for the environ
ment.
For more details,
do examine
Linux assembly resources,
read the sources of C startup code from your libc
(crt0.S
or crt1.S
),
or those from the Linux kernel
(exec.c
and binfmt_*.c
in linux/fs/
).
If you want to do direct I/O under Linux,
either it's something very simple that needn't OS arbitration,
and you should see the IO-Port-Programming
mini-HOWTO;
or it needs a kernel device driver, and you should try to learn more about
kernel hacking, device driver development, kernel modules, etc,
for which there are other excellent HOWTOs and documents from the LDP.
Particularly, if what you want is Graphics programming, then do join one of the GGI or XFree86 projects.
Some people have even done better, writing small and robust XFree86 drivers in an interpreted domain-specific language, GAL, and achieving the efficiency of hand C-written drivers through partial evaluation (drivers not only not in asm, but not even in C!). The problem is that the partial evaluator they used to achieve efficiency is not free software. Any taker for a replacement?
Anyway, in all these cases, you'll be better when using GCC inline assembly
with the macros from linux/asm/*.h
than writing full assembly source files.
Such thing is theoretically possible (proof: see how DOSEMU can selectively grant hardware port access to programs), and I've heard rumors that someone somewhere did actually do it (in the PCI driver? Some VESA access stuff? ISA PnP? dunno). If you have some more precise information on that, you'll be most welcome. Anyway, good places to look for more information are the Linux kernel sources, DOSEMU sources (and other programs in the DOSEMU repository), and sources for various low-level programs under Linux... (perhaps GGI if it supports VESA).
Basically, you must either use 16-bit protected mode or vm86 mode.
The first is simpler to setup, but only works with well-behaved code that won't do any kind of segment arithmetics or absolute segment addressing (particularly addressing segment 0), unless by chance it happens that all segments used can be setup in advance in the LDT.
The later allows for more "compatibility" with vanilla 16-bit environments, but requires more complicated handling.
In both cases, before you can jump to 16-bit code, you must
/dev/mem
to your process' address space,Again, carefully read the source for the stuff contributed to the DOSEMU project, particularly these mini-emulators for running ELKS and/or simple .COM programs under Linux/i386.
Most DOS extenders come with some interface to DOS services.
Read their docs about that,
but often, they just simulate int 0x21
and such,
so you do "as if" you are in real mode
(I doubt they have more than stubs
and extend things to work with 32-bit operands;
they most likely will just reflect the interrupt
into the real-mode or vm86 handler).
Docs about DPMI (and much more) can be found on ftp://x2ftp.oulu.fi/pub/msdos/programming/ (again, the original x2ftp site is closing (no more?), so use a mirror site).
DJGPP comes with its own (limited) glibc derivative/subset/replacement, too.
It is possible to cross-compile from Linux to DOS, see the devel/msdos/ directory of your local FTP mirror for metalab.unc.edu Also see the MOSS dos-extender from the Flux project from university of Utah.
Other documents and FAQs are more DOS-centered. We do not recommend DOS development.
This HOWTO is not about Windows programming, you can find lots of documents about it everywhere.. The thing you should know is that Cygnus Solutions developed the cygwin32.dll library, for GNU programs to run on Win32 platform; thus, you can use GCC, GAS, all the GNU tools, and many other Unix applications.
Control is what attracts many OS developers to assembly, often is what leads to or stems from assembly hacking. Note that any system that allows self-development could be qualified an "OS", though it can run "on the top" of an underlying system (much like Linux over Mach or OpenGenera over Unix).
Hence, for easier debugging purpose, you might like to develop your "OS" first as a process running on top of Linux (despite the slowness), then use the Flux OS kit (which grants use of Linux and BSD drivers in your own OS) to make it standalone. When your OS is stable, it is time to write your own hardware drivers if you really love that.
This HOWTO will not cover topics such as Boot loader code & getting into 32-bit mode, Handling Interrupts, The basics about Intel protected mode or V86/R86 braindeadness, defining your object format and calling conventions.
The main place where to find reliable information about that all, is source code of existing OSes and bootloaders. Lots of pointers are on the following webpage: http://www.tunes.org/Review/OSes.html
Finally, if you still want to try this crazy idea and write something in assembly (if you've reached this section -- you're real assembly fan), I'll herein provide what you will need to get started.
As you've read before, you can write for Linux in different ways; I'll show example of using pure system calls. This means that we will not use libc at all, the only thing required for our program to run is kernel. Our code will not be linked to any library, will not use ELF interpreter -- it will communicate directly with kernel.
I will show the same sample program in two assemblers, nasm
and gas
,
thus showing Intel and AT&T syntax.
You may also want to read Introduction to UNIX assembly programming tutorial, it contains sample code for other UNIX-like OSes.
First of all you need assembler (compiler): nasm
or gas
.
Second, you need linker: ld
, assembler produces only object code.
Almost all distributions include gas
and ld
, in binutils package.
As for nasm
, you may have to download and install binary packages
for Linux and docs from the
nasm webpage;
however, several distributions (Stampede, Debian, SuSe)
already include it, check first.
If you are going to dig in, you should also install kernel source. I assume that you are using at least Linux 2.0 and ELF.
Linux is 32bit and has flat memory model. A program can be divided into sections. Main sections are .text for your code, .data for your data, .bss for undefined data. Program must have at least .text section.
Now we will write our first program. Here is sample code:
section .data ;section declaration
msg db "Hello, world!",0xa ;our dear string
len equ $ - msg ;length of our dear string
section .text ;section declaration
;we must export the entry point to the ELF linker or
global _start ;loader. They conventionally recognize _start as their
;entry point. Use ld -e foo to override the default.
_start:
;write our string to stdout
mov edx,len ;third argument: message length
mov ecx,msg ;second argument: pointer to message to write
mov ebx,1 ;first argument: file handle (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
;and exit
mov ebx,0 ;first syscall argument: exit code
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
.data # section declaration
msg:
.string "Hello, world!\n" # our dear string
len = . - msg # length of our dear string
.text # section declaration
# we must export the entry point to the ELF linker or
.global _start # loader. They conventionally recognize _start as their
# entry point. Use ld -e foo to override the default.
_start:
# write our string to stdout
movl $len,%edx # third argument: message length
movl $msg,%ecx # second argument: pointer to message to write
movl $1,%ebx # first argument: file handle (stdout)
movl $4,%eax # system call number (sys_write)
int $0x80 # call kernel
# and exit
movl $0,%ebx # first argument: exit code
movl $1,%eax # system call number (sys_exit)
int $0x80 # call kernel
First step of building binary is producing object file from source by invoking assembler; we must issue the following:
For nasm
example:
$ nasm -f elf hello.asm
For gas
example:
$ as -o hello.o hello.S
This will produce hello.o
object file.
Second step is producing executable file itself from object file by invoking linker:
$ ld -s -o hello hello.o
This will finally build hello
executable.
Hey, try to run it... Works? That's it. Pretty simple.
You main resource for Linux/UNIX assembly programming material is Linux Assembly resources page. Do visit it, and get plenty of pointers to assembly projects, tools, tutorials, documentation, guides, etc, concerning different UNIX operating systems and CPUs. Because it evolves quickly, I will no longer duplicate it in this HOWTO.
If you are new to assembly in general, here are few starting pointers:
If you're are interested in Linux/UNIX assembly programming (or have questions, or are just curious) I especially invite you to join Linux assembly programming mailing list.
This is an open discussion of assembly programming under Linux, FreeBSD, BeOS, or any other UNIX/POSIX like OS; also it is not limited to x86 assembly (Alpha, Sparc, PPC and other hackers are welcome too!).
List address is mailto:linux-assembly@egroups.com.
To subscribe send a blank message to mailto:linux-assembly@egroups.com.
List archives are available at http://www.egroups.com/list/linux-assembly/.
Here are frequently asked questions. Answers are taken from the linux-assembly mailing list.
An answer from Paul Furber:
Ok you have a number of options to graphics in Linux. Which one you use depends on what you want to do. There isn't one Web site with all the information but here are some tips: SVGALib: This is a C library for console SVGA access. Pros: very easy to learn, good coding examples, not all that different from equivalent gfx libraries for DOS, all the effects you know from DOS can be converted with little difficulty. Cons: programs need superuser rights to run since they write directly to the hardware, doesn't work with all chipsets, can't run under X-Windows. Search for svgalib-1.4.x on http://ftp.is.co.za Framebuffer: do it yourself graphics at SVGA res Pros: fast, linear mapped video access, ASM can be used if you want :) Cons: has to be compiled into the kernel, chipset-specific issues, must switch out of X to run, relies on good knowledge of linux system calls and kernel, tough to debug Examples: asmutils (http://www.linuxassembly.org) and the leaves example and my own site for some framebuffer code and tips in asm (http://ma.verick.co.za/linux4k/) Xlib: the application and development libraries for XFree86. Pros: Complete control over your X application Cons: Difficult to learn, horrible to work with and requires quite a bit of knowledge as to how X works at the low level. Not recommended but if you're really masochistic go for it. All the include and lib files are probably installed already so you have what you need. Low-level APIs: include PTC, SDL, GGI and Clanlib Pros: very flexible, run under X or the console, generally abstract away the video hardware a little so you can draw to a linear surface, lots of good coding examples, can link to other APIs like OpenGL and sound libs, Windows DirectX versions for free Cons: Not as fast as doing it yourself, often in development so versions can (and do) change frequently. Examples: PTC and GGI have excellent demos, SDL is used in sdlQuake, Myth II, Civ CTP and Clanlib has been used for games as well. High-level APIs: OpenGL - any others? Pros: clean api, tons of functionality and examples, industry standard so you can learn from SGI demos for example Cons: hardware acceleration is normally a must, some quirks between versions and platforms Examples: loads - check out www.mesa3d.org under the links section. To get going try looking at the svgalib examples and also install SDL and get it working. After that, the sky's the limit.
If you're using gas
, you should consult
Linux assembly Tutorial by Bjorn Chambless.
With nasm
situation is a bit different, since it doesnot
support gdb specific debugging extensions.
Although gdb
is source-level debugger, it can be used to debug
pure assembly code, and with some trickery you can make gdb
to do what you need.
Here's an answer from
Dmitry Bakhvalov:
Personally, I use gdb for debugging asmutils. Try this: 1) Use the following stuff to compile: $nasm -f elf -g smth.asm $ld -o smth smth.o 2) Fire up gdb: $gdb smth 3) In gdb: (gdb) disassemble _start Place a breakpoint at <_start+1> (If placed at _start the breakpoint wouldnt work, dunno why) (gdb) b *0x8048075 To step thru the code I use the following macro: (gdb)define n >ni >printf "eax=%x ebx=%x ...etc...",$eax,$ebx,...etc... >disassemble $pc $pc+15 >end Then start the program with r command and debug with n. Hope this helps.
An additional note from ???:
I have such a macro in my .gdbinit for quite some time now, and it for sure makes life easier. A small difference : I use "x /8i $pc", which guarantee a fixed number of disassembled instructions. Then, with a well chosen size for my xterm, gdb output looks like it is refreshed, and not scrolling.
If you want to set breakpoints across your code, you can just use
int 3
instruction as breakpoint (instead of entering address
manually in gdb
).
Definitely strace
can help a lot (ktrace
and kdump
on FreeBSD),
it is used to trace system calls and signals.
Read its manual page (man strace
) and strace --help
output for details.
Noway. This is protected mode, use OS services instead.
Again, you can't use int 0x10
, int 0x13
, etc.
Fortunately almost everything can be implemented
through system calls or library functions.
In the worst case you may go through direct port access,
or make a kernel patch to implement needed functionality.
That's all for now, folks.
$Id: Assembly-HOWTO.sgml,v 1.16 2000/07/11 10:38:10 konst Exp $