class KAnimWidget

Widget animated using individual icons. More...

Definition#include <kanimwidget.h>
InheritsQFrame
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Detailed Description

This is a widget used to display animation using multiple individual pixmaps. This widget allows you to deal with variable size icons (e.g., ones that will change based on a global setting) as it loads the icons internally. All you need to do is pass along a list of icon names and their size and everything else is taken care of.

This widget also emits a 'clicked()' signal when it received a mouse press event.

A quick example:


 QStringList icons;
 icons.append("one");
 icons.append("two");
 icons.append("three");
 KAnimWidget *anim = new KAnimWidget(icons, 0, this);
 anim->start();

That example will search for the pixmaps "one.png", "two.png", and "three.png" in the share/icons/small/ directories as well as the app's pics directory.

 KAnimWidget ( const QString& icons, int size = 0, QWidget *parent = 0L, const char *name = 0L )

This is the most common constructor. Pass along the name of the animated icons to use (e.g., "kde") for the animation and an optional size to load and you're set. If you omit the size, the default size will be used.

Parameters:

 KAnimWidget ( const QStringList& icons, int size = 0, QWidget *parent = 0L, const char *name = 0L )

This is the constructor to use if you are using custom (non-standard) icons for the animation. Pass along your list of icons to use for the animation and an optional size to load and you're set. If you omit the size, the default size will be used.

Parameters:

 KAnimWidget ( QWidget *parent = 0L, const char *name = 0L )

Default constructor. This will not do anything until you use setIcons() later.

Parameters:

KAnimWidget ()

[virtual]

Destructor

void  start ()

Start the animation from frame 1

void  stop ()

Stop the animation. This will also reset the widget to frame 1.

void  setSize ( int size )

Set the size of the icons.

Parameters:

void  setIcons ( const QStringList& icons )

Set the list of icons to use for the animation. They will all be loaded using the MainBarIcon() function so make sure that they are toolbar icons... or at least loadable using MainBarIcon().

Parameters:

void  setIcons ( const QString& icons )

Set the name of the animated icons to load. This will use the KIconLoader::loadAnimated method for the actual loading.

Parameters:

void  clicked ()

[signal]

void  drawContents ( QPainter *p )

[protected virtual]

void  leaveEvent ( QEvent *e )

[protected virtual]

void  enterEvent ( QEvent *e )

[protected virtual]

void  hideEvent ( QHideEvent *e)

[protected virtual]

void  mousePressEvent ( QMouseEvent *e )

[protected virtual]

void  slotTimerUpdate ()

[protected slot]

void  updateIcons ()

[protected slot]