class KSelectAction
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Action for selecting one of several items. More... |
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Public Methods
- KSelectAction ( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 )
- KSelectAction ( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 )
- KSelectAction ( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 )
- KSelectAction ( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 )
- KSelectAction ( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 )
- KSelectAction ( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 )
- KSelectAction ( QObject* parent = 0, const char* name = 0 )
- virtual ~ KSelectAction ()
- virtual int plug ( QWidget* widget, int index = -1 )
- virtual bool isEditable () const
- virtual QStringList items () const
- virtual void changeItem ( int index, const QString& text )
- virtual QString currentText () const
- virtual int currentItem () const
- virtual int comboWidth () const
- QPopupMenu* popupMenu ()
Public Slots
Signals
Protected Methods
Protected Slots
Detailed Description
Action for selecting one of several items.
This action shows up a submenu with a list of items.
One of them can be checked. If The user clicks on an item
this item will automatically be checked,
the formerly checked item becomes unchecked.
There can be only one item checked at a time.
KSelectAction ( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 )
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Construct a select action with text and potential keyboard
accelerator but nothing else. Use this only if you really
know what you are doing.
Parameters:
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KSelectAction ( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 )
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Parameters:
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KSelectAction ( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 )
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Parameters:
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KSelectAction ( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 )
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Parameters:
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KSelectAction ( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 )
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Parameters:
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KSelectAction ( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 )
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Parameters:
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KSelectAction ( QObject* parent = 0, const char* name = 0 )
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Parameters:
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[virtual]
Destructor
int plug ( QWidget* widget, int index = -1 )
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[virtual]
"Plug" or insert this action into a given widget.
This will typically be a menu or a toolbar.
From this point on, you will never need to directly
manipulate the item in the menu or toolbar.
You do all enabling/disabling/manipulation directly with your KSelectAction object.
Parameters:
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Reimplemented from KAction.
[const virtual]
[const virtual]
void changeItem ( int index, const QString& text )
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[virtual]
[const virtual]
[const virtual]
[const virtual]
Reimplemented from KAction.
void setCurrentItem ( int index )
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[virtual slot]
Sets the currently checked item.
Parameters:
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[virtual slot]
[virtual slot]
void setEditable ( bool )
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[virtual slot]
void setComboWidth ( int width )
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[virtual slot]
void changeItem ( int id, int index, const QString& text )
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[protected virtual]
void slotActivated ( int id )
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[protected virtual slot]
Reimplemented from KAction.
void slotActivated ( const QString &text )
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[protected virtual slot]
Reimplemented from KAction.
[protected virtual slot]
Reimplemented from KAction.
void activated ( int index )
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[signal]
Reimplemented from KAction.
void activated ( const QString& text )
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[signal]
Reimplemented from KAction.
void setCurrentItem ( int id, int index )
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[protected virtual]
void setComboWidth ( int id, int width )
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[protected virtual]
[protected virtual]
[protected virtual]
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